Student Chapter 2017 Graduate VR/AR Exhibition Great Success
The New Zealand VR/AR Association hosted its first Student Chapter Graduate VR/AR Exhibition at PROJECTR® Wellington on Wednesday 6th December 2017.
The showcase of work came from a selection of the 44 student members who joined the Student Chapter during 2017 and demonstrates the extensive breadth of work being undertaken by undergraduate and post-graduate students, primarily sourced from the Wellington region.
The event saw 17 exhibitors, and 11 VR/AR demos, and was an awesome evening of experiencing our next generation of talent.
The NZVRARA was delighted to welcome Datacom to the event to co-announce their newly signed strategic partnership. Datacom has joined the NZVRARA as the main sponsor of the Student Chapter, covering the membership fees of the first 100 students.
The NZVRARA extends thanks to Blackeye VR Ltd for sponsoring the event, and recognises the work they are doing to support the growth of the New Zealand Cross Reality sector.
The Exhibition will be an annual showcase of the Student Chapter, and will serve as an opportunity for the industry to meet and hire the latest NZ graduates working in immersive technologies. We are looking forward to hosting the 2018 Exhibition in Auckland.
The NZVRARA Student Chapter is tasked with building closer links between the New Zealand VR/AR industry and students moving through the education and training system.
As highlighted by sector report, Virtual Gets Real, over the next two years the New Zealand cross reality sector will experience a personnel shortage of nearly 2000 people. Supporting and developing our graduates as they move from the education system into the industry is paramount for the long-term robust growth and development of the NZ VR/AR sector.
There are currently 48 members of the Student Chapter, derived from Victoria University of Wellington and Massey University. We are well on track to have 100+ student members by end of March 2018 which will include students from AUT, Auckland University, Media Design School and Canterbury University.
Students hail from a diverse range of disciplines including; Engineering, Computer Science, Architecture, Graphic Design, Spatial Design, Industrial Design, Games Development, User Experience and Creative Media Production.
The Student Chapter offers a conduit for students to engage with the wider industry as well as collaborate with other students from different tertiary organisations across New Zealand.
After its establishment and early trial period in late 2017, the Student Chapter is excited to lead a variety of events planned for 2018. These include round-table sessions, hackathons, skilled workshops, and exhibition events.
FOR MORE INFORMATION
Executive Director & Student Chapter President,