ELECTION RESULTS: 2017 NZVRARA AGM

The first NZVRARA annual general meeting was held on Thursday 29th June 2017, at Wellington’s new PROJECTR venue and chaired by Michael Gregg.

Thanks to retiring foundation committee members: Nigel Corbett, Tom Horder and Matthew Simmonds for their work in the first term of the Association.

The members unanimously agreed all resolutions as described in the Notice of AGM sent out to all members in early June. Thanks to everyone for attending and to PROJECTR for hosting.

UPDATE: The new Executive Committee has reappointed Michael Gregg as Chair and Amy Nally as Treasurer, and, in a new role, confirmed Courteney Lomas as its Student Chapter President.

First NZVRARA AGM to be held at PROJECTR, Wellington 29/06/17

The New Zealand VR/AR Association Incorporated (NZVRARA) will hold its first Annual General Meeting on Thursday 29th June, 2017, at PROJECTR, New Zealand Virtual & Mixed Reality Centre, in the Wellington CBD.

All paid up members should have received via email, the formal Notice of AGM, our Audited Annual Accounts for the first year of the organisation and other documents relating to the upcoming AGM. Only paid up members are invited to this event, so please contact us at [email protected] if you would like to join the NZVRARA prior to this event, or join up through this website.

We will have drinks and nibbles from 5.30pm, showcasing some member applications, prior to the AGM starting at 6pm.  We look forward to seeing all members at this milestone event.

2016/17 NZVRARA Executive Committee

 

NZVRARA AGM RECOGNISES STRONG 2017-2018 YEAR.

Three messages of strong growth, a focus on international and enterprise, and an acknowledgement of much work-in-progress were offered to attendees at the 2018 AGM for the New Zealand VR/AR Association Incorporated held at PROJECTR Wellington on Thursday July 5.

Review of 2017/18
Outgoing Chair, Michael Gregg presented the latest audited accounts and the following review for the XR industry audience:

  • Major Growth – strong revenue and membership growth, strategic partners, event attendance
  • Membership – big growth in members: a broad mix of student, individual, start-up, and tertiary members
  • Key Highlights – MOU with Taiwan’s TAVAR; sold out 3D Acquisition events; industry reports.
  • Major milestones – unanimous decision to withdraw from the VRARA model; successful managed wind-down of another NZ VR group;
  • Thanks to our Executive Committee, seconded members and strategic partners for their diligent representation of the industry.
  • Special thanks to Courteney Lomas for her commitment to the efficient operation of the Society during 17/18 as our first paid Executive Director and as our first Student Chapter President.

Future Direction
Signalling a direction for the incoming Executive Committee to consider was the following eight-point plan:

  1. Increase focus on national student services, engage enterprise users, build international links to secure a sustainable future for the NZVRARA and effectively promote our sector;
  2. By demonstrating value, we will retain and expand our membership & strategic partner base;
  3. Undertake our first NZVRARA National Conference;
  4. Find ways to help members get offshore to demonstrate our national capability;
  5. Stronger partnerships with central government departments and agencies to ensure XR is part of their future digital economy plans and aspirations for New Zealand;
  6. Build partnerships with the international brands that are the backbone of the global VR/AR industry;
  7. Increase the operational assistance needed to execute our marketing, membership & events; and
  8. Build out the Student Chapter nationally to provide a clear pipeline to on-the-job training and careers.

Executive Committee
Retiring by rotation and to facilitate the reduction in the size of the Executive Committee down from 16 to 10 were Michael Gregg (Chair), Dr Roy Davies, Alejandro Davila, Raqi Syed, Amy Nally (Treasurer), Daniil Ivshin and Henry Lane.

Taking the five vacant positions were five nominees: Maher Hatab (Auckland), Sarah Gibson and Oscar Keys (Wellington), Rob Lindeman (Christchurch) and Holger Regenbrecht (Dunedin). They were appointed without election and join Sam Ramlu and Alex Legg (Auckland), Peter Houston, Rachel Hatch and Brian Lucid (Wellington) to make up the 2018/19 NZVRARA Board.  It was noted that the NZVRARA now has representation across four main centres.

Life Member
Acknowledging Michael Gregg’s leadership role in establishing and driving the Association as Chair, he was voted to become the first Life Member of the NZVRARA and awarded an Ambassador role to continue to support and promote the Association nationally and internationally. Michael was presented with a carved Waka (Māori canoe) in recognition of his efforts and achievements for the Society.

Our Mission

  • Our Mission

    Create a collaborative network of companies and individuals encouraging new ideas, innovation and support for New Zealand’s virtual, mixed and augmented reality industry.

    We are a non profit incorporated society, welcoming all members from the cross-reality community – including VR developers and artists employed in the industry. We welcome enthusiasts, academic institutes, brands, communications companies, engineers, analysts and research firms, artists, animators, commercial game and film development studios, game designers, programmers, product managers, producers, testers, community managers, customer support and entrepreneurs. If you’re passionate about VR/AR/MR, be part of our national association.

  • Our Goals

    Community: Create opportunities for influencers, companies and individuals to meet, showcase and collaborate on VR and AR innovations. We’re building a network for NZ VR/AR developers and storytellers to share advice, learnings and expect to have over 200 members by the end of 2017.

    Education: Building capability to ensure a strong digital talent pool in NZ. Assist members in growing their business, getting professional exposure, increasing profitability and reducing risks.

    Promotion: Promote the use of our creative, high potential VR, AR & MR sector to the global public, media, business, academia and Government.  Showcase our members innovations and build sustainable businesses that contribute to a stronger economy.

    Advocacy: Advocate for the sector’s needs to stakeholders, industry and government.

  • The Association

    Formed in 2016, the New Zealand VR/AR Association Incorporated champions, supports and grows innovation within virtual and augmented reality in New Zealand.  We are focused on promoting dialogue, debate, collaboration and investment in this rapidly evolving area of technology.

    Its 16-strong executive committee hark from Christchurch, Auckland and Wellington. Foundation members include Wellington-based virtual and augmented technology company 8i, Massey and Victoria universities, along with a number of emerging New Zealand companies, such as Auckland-based Imersia and recently opened Christchurch HTC room-scale virtual reality experience space, The VR Room.

    The NZ VR/AR Association (NZVRARA) runs regular casual meetups, monthly events in Auckland, Wellington and Christchurch, hosts workshops and partners on major events to celebrate our sector and our members.